In tabletop, they sell tabletop games like Exploding Kittens, and in the service and entertainment business they have a smattering of activities, including managing IPs as well as providing services to 3rd parties. Developers earn royalties, while publishers market and commercialize the game, incurring marketing expenses, etc., and pay royalties to the developers on sales. They also publish games from external studios. Embracer owns a lot of studios like Saber and Gearbox responsible for major franchises like Borderlands and also some games under the Warhammer IP, specifically Space Marine 40000 II which should come out next year. Their PC/Console and Mobile gaming businesses are based on publishing and development. They have the following segment split in Q2: This company has a massive stake in some of the biggest fandoms in geek culture. Also, they have a lot of other IPs to leverage, including a storied partnership with Star Wars through several of its brands. We are quite optimistic about the potential contribution of the new Space Marine game next year, which should build on the last release's cult following and the interim growth of the IP. In particular, Embracer is also shedding a lot of headcount, around 5%, in line with the restructuring plan. Consistent with some other pandemic plays, it's come down a lot, and video game sales are still dealing with some leech of players back into normal post-pandemic life, and Embracer in particular is suffering with some difficult comps last year due to the release of some big hits, and also the pretty underwhelming performance of some newly published titles including Payday 3, which had no business being a bit of a failure. Embracer ( OTCPK:THQQF) was a massive pandemic darling.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |